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Bennie

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Bennie last won the day on September 9

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  1. Hello Exorians, Time for another update! As always, I'd like to thank everyone for supporting Exora, giving us feedback and suggestions. They're very helpful. We're probably gonna be polling every 2 weeks to see where we stand as a community. Let's get to the update! NEW CLIENT IS REQUIRED! IF YOU DONT USE LAUNCHER DOWNLOAD HERE: https://exora.io/public/Exora.jar + Tooltips Tooltips will help you find out what an item, object or npc does on the go. When you hover over a tooltip, you can hold CTRL on your keyboard to view more detail about an item, object or npc. All items that have equipment bonuses will have their stats displayed upon holding CTRL, and if an item has special effects, it will also mention that. (I may have missed a few items, if you find any that does not have a special benefit explanation let me know). You are also able to view a tooltip of an item if it's on an interface. For example the auction house, or the titan forge. Tooltips can also be enabled/disabled depending on your preference. You can disable specific tooltips (objects off, items on for example) in settings manager. Here's how it looks: + Skill Zone Mini Rework We decided to give the skill zone a mini revamp. Fixing the outer edges to better fit the theme of the zone. As well as giving the fishing area a more visually appeasing look. We also changed the fishing spots up a bit. Here are the following changes to the fishing area. - Lionfish is no longer connected to the manta ray fishing spot. - Lionfish now has its own fishing spot, accessed by the upper fishing area. - The fishing area now has an upper fishing spot accessed by climbing over a rock on the south-west side. (Lvl. 70 agility required) - Squid fishing spot has been moved to the upper area on the other side of the lionfish spot. You need to jump across a stepping stone. (Lvl. 80 agility required) Here's how to access the fishing spots: + Collection Log Changes We made it a bit easier to view collection log rewards. You can now press 'reward' on the top right of a collection to view its reward, and your progression towards it. We also added a new collection log reward! - Added Vorago collection log reward: 5% chance to roll an extra drop from Vorago. Here's how it looks: + Drop catcher You can now remove specific items from your drop catcher list via the 'remove from drop list' button on the drop catcher interface. + Battle pets - You can now level up your pet via the noted version of the material/food. - Your battle pet will now have a orange minimap icon. + Changes - Buffed Raids 1 drop rate of dweller amours. - Made pathing to objects smoother. (Will no longer be facing the wrong directions) - Task scrolls are now able to be obtained more than once. (Meaning you can now stack them) - Increased king beginner armour by 2 hours before it breaks. (8hrs total) - Lowered barrelchest damage slightly. - Barrelchest will now give drops to the top 2 players that have dealt the most damage. - Slightly lowered blood barrage heals. - Slightly increased superior rates for lower slayer tasks. - Slightly lowered drop rate of rare amours and weaponry at bloodchiller, earthbreaker and warmonger. - Buffed tormented beast weaponry drop rates. - Nex will now give drops to the top 5 players that have dealt the most damage. - Buffed drop rate of prayer scrolls and double bounty from Nex. - Buffed drop rate of chilly staff. - Added more tormented demons to the tormented demon area. - Added a bank deposit box in the middle of herblore/fishing area. - Added seismic wand and artifact maul to transmog. - Buffed naili pet drop rate to 0.1%. - Buffed baby wolf pet drop rate to 0.1%. + Bug fixes - Fixed an issue with Nex collection log not working. - Fixed an issue with firey altar not properly counting for the collection log. - Fixed an issue with the Argus queue list not properly removing the player if they've left a Raid. - Fixed an issue with the decanter when having overload flask in your inventory. - Fixed an issue with overflow when making bluerite keys. (It will now detect if free inv slots, if not sends to your bank, if no bank space it drops it). - Fixed an issue with big bones giving the same XP as regular bones. - Fixed an issue with black dragons being spawned outside of the black market minigame arena. - Fixed an issue with ring of slayer not being able to teleport to green dragons. - Fixed an issue with Gothmog not showing the proper completionist cape requirement. (It is 1 kill) + Custom Item request for @dillon Thank you for supporting Exora! Here's your sexy set, named the Cycle.
  2. Hello Exorians Welcome to the Exora general poll, we'll be asking questions about how you feel about the server so far, and what we could change in the future. please answer each question honestly and thoughtfully, it helps us make better choices for future updates and changes. We will be giving out a Mystery Box if you've filled in the poll, reply in this thread. Again, please be honest and think about the questions/statements 🙂
  3. Hello Exorians! Today we're bringing you a very exciting update which has been in the works for over a month. Battle pets! Not only that, we're also bringing in some general changes, QOL, buffs, fixes and more. We have a lot more unique content ideas planned stay tuned on discord to see a few sneekpeaks. We will use the next update to refine battle pets and introduce more customization to it, so if you have suggestions or find a bug, make sure to let us know. Before we get started, please download the new client at: https://exora.io/play if you use the launcher, then running the launcher will automatically update your client. Also would like to take this time to thank the game testers, you guys have been a tremendous help! + Battle Pets Pets have always been a rather fun part of collecting in Exora. There are many many pets which you can get. However there has never been a true use for them other than the increased drop rate you would be getting, and for overall fashion scape. Thus battle pets was born. All pets obtained from monsters (this includes raid, world bosses as well) will now have combat. Meaning when you have your pet out, it will now attack monsters with you. You can also level up your pet for it to deal more damage, increase its special attack rate, increase your account wide drop rate. Not only that, you can also gear up your pet with special pet armor. (At the moment battle pets only have support for the armor slot) future slots will be added as we refine battle pets. How does it work? - When you have a pet out you can examine it, it will display an interface where you can view information about your pet. Here's a screenshot: - Leveling up your pet will require certain materials per level. Depending on the pet tier, there are different materials required. For example the lietrye materials required is different from the abyssal horror pet materials required. - All pets have base stats, depending on the tier of the pet it may be lower, or higher. - Pets can not die and do not have an HP bar. - Stats on the pet can be increased by leveling or equipping with armor, rings, trinkets (only armor enabled as of this moment) How do I gear up my pet? You can gear up your pet by breaking existing equipment in to plates with a hammer. Depending on the tier it gives 1 up to 4 plates per equipment piece. Lunar chisels gives you a 5% chance at receiving an additional plate. Plates can be used to forge the pet armor. Titan forge has a new category called 'pets'. If you're unsure what type of pet armors are in-game, or what type of equipment can be broken. Visit the smithing item guide, or the summoning item guide. Once you have your pet armor, simply examine your pet then equip the armor via your inventory. Are there pet level requirements to equip armor? Yes. Level requirements for each armor can be seen in the summoning item guide. Here's a quick overview: Are the pets level individual or the same across all pets? No. They are separate per pet. How do you use special attacks? Your pets' SP attack % affects how many times your pet uses its special attack. Increasing that number means more special attacks. How does the drop rate increase work? The drop rate % on interface is an account wide drop rate increase. However while attacking your pet parent it increases by 0.25% How do stats work? - Attack: Increases probability of hit - Defence: Split between players defence bonus (As shown in the equipment bonuses interface) - Strength: Increases the strength (thus damage) - SP Attack: Chance of using a special attack - SP Damage: Raw damage of special attack When will the rest of the slots be added in to the game? The ring and enchantment slot will slowly be rolled out while we refine battle pets. It will likely be added on the next update. How will players without pets experience this content? We've added a beginner pet which can level up to 10. This is mainly to introduce newer players to battle pets, and existing players who do not yet have a pet. However any existing player can use the command ::collectgoblin to receive this pet. Introducing...the pretty sad goblin pet! + Pets pathfinding Pets will now follow your character more naturally. + New pets - We've added superior slayer monster's pets which can only be obtained from the credit shop. There are cheaper ones, and more expensive ones. They have decent base stats, a unique special attack and increased account-wide drop rate better than the general pets. - Added argus pet (obtainable from argus reward chest) + Important notes - Pets can have very low auto-attack damage at the beginning but should ramp up as you level. - You can use ::callpet command to call your pet should it ever be stuck. - You can use the command ::dissmiss to remove the pet from your character and place it in your inventory, should there ever be an issue. Can I just see the pets in action? Yeah.. + Drop Rate We heard you guys regarding drop rate, and it not reflecting the proper percentages in the interface. I'd also like to thank @Nerevarfor trying to make sense of it. We brought a second eye to it, and did our best to better reflect the drop rate of items. Please do let us know if you feel an item is too rare, or too common for it to drop. We're just testing these at the moment. We also added the count on interface that displays the average kills you may get an item. However, please do keep in mind it's still all RNG and you can never really calculate the proper rates. + New hitsplats We've added new hitsplats to better reflect what type of damage you've dealt, and what type of damage you got hit with. At the moment we have added them for the following: - Couldron of venom - Demonic dice - Flower of dawn - Firelands damage - Underwater damage We're planning on adding a few more as we update. + Titan forge - Added a new magic set called the 'nebula'. It can be forged by sacrificing neon and tectonic at a 60% success rate. It is the 2nd best in slot magic set, and adds additional 0.50% drop rate when full set is equipped. Here's how it looks: - Added the pet category to the titan forge. + Collection Log - Added the category "scrolls" to the collection log. This will track both task scrolls and clue scrolls. + King ironman - Added king ironman hiscores. (This for you ace!) + Credit Shop Updates - Lowered prices of all trinkets - Significantly Lowered the price of all cosmetics. - Added deep see trinket to credit shop. - Removed untradeables category and renamed it to "battle pets". - Moved items from untradeables to weaponry/equipment. - Added superior slayer monster pets to the battle pets category. + Battle pass We decided to extend the current battle pass for 1 month. We may release a new battle pass soon (depending on player feedback), however we will refund premium users if they have purchased within the last 14 days. (or if purchased, but not progressed past tier 40) + Login Rewards - Added new login rewards with a pet theme. Will take in to affect on the 1st of September. + Changes - You will now longer be able to right click an another players' pet. - Edited the dark matter dungeon map to fit more hunting npcs. - Replaced void elemental at celestial cave with frost ferrets. - Lowered boss instance cost prices by half. - Added 5 kills to the boss instance. - Lowered strykewyrm kills required from slayer tasks. - Added raid pets to the raids rewards chest. - Changed the materials required to make dusted hunter items, and buff foods. (Should be a lot faster to make them) - Added a new elite achievement; open enchanted chests 500x + Buffs - Buffed the malevolence prayer bonuses. - Buffed drop rate of tormented beast, crystalite gargoyle. - Buffed black market rarity drop rate. (We're slightly adjusting these numbers, to find the sweet spot). - Added coin drops to crystalite gargoyles and tormented beast. - Buffed task scroll rare rewards. - Elemental star will now hold 400 total elemental chunks. + Nerfs - Nerfed magic damage % on zilyana wings, frost strider wings, sea-dweller cape. - Slightly nerfed blood barrage heals. + Fixes - Fixed an issue with new prayers not properly displaying stat increases. - Fixed an issue not being able to decant ebonchill potions. - Fixed an issue with kree'arra pushing the player out of bounds in black market, and its GWD zone.
  4. - Removal of the multi log rule. You are now allowed to do the same activity on multiple accounts (excluding elemental star)
  5. Make sure to DM me on discord. As we'll be handling most via discord.
  6. I see where you're coming from, but it's a slippery slope. If we would add herbs to the store, then might as well do seeds, and it could easily snowball from there. I'll have to disagree with this one. However if there's something else we could do to make life easier in regards to that, do let us know.
  7. Welcome to Exora. Hope you stay with us!! Awesome post. Glad you enjoy the server 🙂
  8. We've listed them all in our list of things we need to take a look at. Thank you for your suggestions.
  9. Hey, we're currently planning a major skilling update - that should definitely close that gap. Appreciate your input. Also what's your in-game name?
  10. Hello Exorians Welcome to the Exora general poll, we'll be asking questions about how you feel about the server so far. please answer each question honestly and thoughtfully, it helps us make better choices for future updates and changes. We will be giving out a Mystery Box if you've filled in the poll, reply in this thread. Again, please be honest and think about the questions/statements 🙂
  11. - Removal of the giveaway rule. Players are now allowed to giveaway.
  12. Greetings Exorians, Thank you all for supporting Exora, and giving us another chance. We're all very happy with our community and appreciate you all. If you Exorians have some questions, or suggestions feel free to let us know. We're doing our best to communicate with the community, as well as finding solutions to certain problems players may be having. (Such as drop rate). Alright...let's get to the update! + New Prayers We've had the plan of adding in new prayers for a very long time. But had never gotten to it. This is but a small step towards a bigger goal of introducing a whole new prayer book. (When the time is right). The new prayers introduced all have a requirement of 99 prayers and can be unlocked by claiming a prayer scroll. The scrolls are obtainable via Raids, Argus, World Bosses, Nex and the Credit Shop. Here's exactly what they do: - Malevolence Increases Attack and Defence by 20%, plus 20% of enemy's level, and Damage by 20%. Also reduces damage taken from Melee by 15%. - Desolation Increases Ranged and Defence by 20%, plus 20% of enemy's level, and Damage by 20%. Also reduces damage taken from ranged by 15%. - Affliction Increases Magic and Defence by 20%, plus 20% of enemy's level, and Damage by 20%. Also reduces damage taken from Magic by 15%. Here's some media: + Skilling Additions & Changes We wanted to revitalize the current grand potions, and foods. As well as introducing more that may be useful for certain playstyles. We've also buffed most of the foods and potions, and reduced the cost to make them. Let's start with the new Addition; Elemental + Void Elemental The void elemental is a new hunter NPC addition that can be caught in the celestial cave and the dark matter cave. It requires 90 hunter, and a void trap to catch it. Now, what's the benefit of the void elemental? Void elementals can be used to create the dusted void elemental (at the titan forge) which you can then use to create either the Grand Elemental Potion, or Grand Elemental Feast. + Grand Elemental Potion The grand elemental potion, when sipped, applies a damage over time effect totaling 300 damage for 5 minutes at a 10% chance per attack. This means for 5 minutes, you have a 10% chance to deal a significant amount of damage per hit. It can be made by using a dusted void elemental on a vial of water, it requires 96 herblore. + Grand Elemental Feast The grand elemental feast, when eaten, applies a damage over time effect totaling 500 damage for 10 minutes at a 10% chance per attack. This means for 10 minutes, you have a 10% chance to deal a significant amount of damage per hit. The raw grand elemental feast is made through the titan forge. It requires a grand elemental potion, dusted void elemental, dusted void salamander and 10 squid. 96 Cooking is required to cook the raw elemental feast. + Grand Potion Buffs & Changes - Grand drop rate potion will now increase your drop rate by 0.5% instead of 0.1% - Grand rage potion will now increase your combat accuracy by 15% instead of 10%. - Grand void potion will now increase your hitpoints by 200 instead of 160. - Grand rage potion herblore requirement from 95 to 85. - Grand void potion herblore requirement from 95 to 87. - Buffed herblore experience of making a grand potion. - Dusted frost ferret will now require 1m cash to forge it. (Previously 15m) - Dusted void salamander will no longer require lava bars. + Completion Log Rewards We wanted to add some rewards to the Collection log for the elite players that do manage to complete a specific log in the Monster/Boxes categories. We're planning to add more completion rewards, from what we've currently added. If you guys have any suggestions on what we should add next let us know! To obtain the benefits you must obtain all the items listed in a specific log. If you'd like to know the benefits while in-game you can also click the question mark, which lists all the benefits currently added. - Ebonchill Dragon Permanently increases the duration of ebonchill potion. - Dravonic Demon Increases the chance of receiving a rare by .5% when opening a dravonic chest. - Mystery Box 5% chance to receive another mystery box when opening. - Super Mystery Box 5% chance to receive another super mystery box when opening. - Slayer Mystery Box When completing a slayer task, gain an extra point. - Enchanted Chest 5% chance to receive an extra key when opening the enchanted chest. - Washed-Up Casket Increases the rate at which you receive washed-up caskets by 1% + Black Market Changes We decided to make some changes to the waves of black market, and allow players to conquer it more than once a day via the back-room of the black market. To enter the back-room you require a black market key. Once you're in the back-room you can talk to the black market NPC to start the minigame. He will consume your key. So make sure you're geared and have your pots & food ready! Black market keys are global drops from all monsters in Exora, and will automatically be picked up if you are using a drop catcher. They can also be obtained from the black market minigame itself, at an uncommon rate, or purchased from the credit shop at 99 credits. - Black Market Waves We've reduced the amount of monsters that spawn per wave. + Underwater Changes We heard your opinion about the Underwater Dungeon, and how it can be very tedious to do when you have a task in there. We'd like to make it easier for you, but not to the point where it becomes too easy to do. We want to have more uses for certain weapons in the game, so that they have more value. We decided to branch it out a bit, and allow more types of weaponry to be used in the Underwater Dungeon. - Reduced the damage of the Riptide Strykewyrm special attack. - Oxygen capsules now require 10 corals, instead of 25. - Slightly increased the speed of mining corals. - Lowered the chance of a poisoned tank, however monsters will still be able to poison your tank. - You're now able to use mauls, crossbows and wands. (So you will be able to use range, mage in underwater now) - Increased the drop rate of pressure equalizer. (For those who don't know, it upgrades your tank to last longer in the dungeon and reduces poisoned tank) - Increased drop rate of monster material drops from snappers. + Additions - Added an NPC decanted in the herblore area at skilling zone. You can right click > decant on the NPC. - Added a visible timer for pulsing heart. - Added a new battle pass task 'Complete a task scroll of any tier'. - Added chaos altar to the runecrafting teleport list. + Changes - You will no longer have to defeat all waves of enemies in the black market minigame to complete your battle pass task. You will now have to progress up until the start of wave 6. - You can now progress battle pass burn logs via bonfire, instead of only the tinderbox. - Increased the smithing experience of lucky/infernal pickaxe when proccing ores > bars. - Custom hunting monsters will now spawn faster. - Buffed tormented, crystalite weaponry drop rate. - You can now kill crystalite gargoyles on a regular gargoyle task. (Only if unlocked) - You can now kill king black dragon on a black dragon task. - Raid invite cooldown will now be 3 seconds. - Scroll of charges will now recharge 500 charges. (previously 250) - Increased the experience rates of gem cutting and leather crafting. - Nerfed exorian wings attack & strength stats. - Nerfed tormented wings defensive bonuses. - Nerfed tectonic magic bonus multipler. - Buffed firelands altar rare chance. + Fixes - Fixed an issue with superior monsters being spawned back to back while on increased superior rates event. - Fixed an issue with certain weapons having wrong attack animation. - Fixed an issue with not being able to list trinkets in the auction house. - Fixed an issue with the willow tree not being able to be cut in the donator zone. - Fixed an issue with Lietrye raid boss getting stuck within walls. Hope you guys will enjoy this update! For those that have read this far...we have a little sneekpeak on the next update for you.
  13. Best starter guide 🙂
  14. Dope. Players have been asking for this 🙂
  15. Hello Exorians, Today brings a few small fixes and changes. Hope you guys are enjoying Exora. We're very happy with the way the server is going. If you guys have any suggestions, or bug reports feel free to let us know. Either here, or on discord. + Fixes - Fixed an issue with Riptide Strykewyrm not being correctly spawned in the Underwater Dungeon. - Fixed a bunch of issues with safespot system triggering while not safespotting. - Fixed an issue with x1 hits not scaling down hp bar. It will now also scale down your HP bar, and Prayer bar. - Fixed an issue with the giant sea snake constantly poisoning your oxygen tank. It now has a 1% chance of doing so. - Fixed an issue with drop catcher sending noted items in to your bank as noted. - Fixed an issue with the slayer gem not telling you where the location is of underwater monsters. - Fixed an issue with ring of slaying not teleporting you to deep rock monsters. - Fixed an issue with artifact maul giving you shared experience, even though it shouldn't. - Fixed an issue with the wilderness agility course doors not letting you leave. + Changes - Drop catcher will now be kept on death when in the wilderness. - Slightly nerfed the drop rate of featherfall bow, celestial scimitar, celestial staff. (Really, I see drops every few minutes.) - Lowered the magic defences of King Black Scorpion. - It will now yell your game mode when achieving a max, comp or trimmed cape. - Lowered the amount of bass you have to cook on task scrolls significantly. - Lowered the HP of strykewyrms. - Buffed Barbarian agility course experience. - Added donator zone & master zone to global teleports. Thank you for taking the time to play Exora 🙂 Hope you guys enjoy. We have big content planned!
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