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Why Exora?

Exora 667 is a custom economy MMORPG aimed to bring a new MMORPG experience through new content such as NPCs, minigames, maps, weaponry and much more. Exora will uphold a balance of existing MMORPG content with a pleasant blend of new custom items and armors. Explore new areas filled with bosses you've never encountered before.

Fight alongside your friends in raids to obtain high end rewards, enjoy our new skilling content with new tools and fish to catch, paired with mining new rocks and ores to create powerful enchantments and weapons!

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game news and announcements

Development Blog 6 (Website/Design Overhaul, New Monster Boxes, Gambling Rework)

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Hello Exorians,


I know that the community has been wanting to get a specific release date. While we want to release as soon as possible. We want to take the time to visit old content and balance it the right way. As well as fixing design issues. It's not a matter of not having enough content. We will however release sooner than later. We will likely have a time frame in the next 2 weeks.

We're also opening up beta testing in approx. 1 week. So if you haven't applied make sure to apply! You can message me on discord with your application or create a thread here: https://exora.io/community/index.php?/forum/66-beta-applications/
 

Time for another update log. We've been very busy with the new design/website overhaul. As well as big gambling rework.

Let's begin shall we!

 

+ Gambling Rework

Our old gambling system was very clunky, and used the trading interfaces which was very confusing at times.
We've created a new interface so that it is much easier to start the gamble.

Players with a gamble permit can now host flower poker and dice duel to players without a gamble permit.

Here's how it works:

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+ Donator Store Change

Many people usually want to know how an item looks in-game. We know the struggle, especially high end items.
You can now preview items from the credits store in-game.

Here's how it looks:

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+ New Monster Machine Boxes

We've introduced new monster machine materials/boxes.

Dravonic demons, Firelands monsters and Ebonchill Dragon. 

They drop materials based off of the monster. Dravonic drops its head, tail and sigil.
They can be sold off to the shopkeeper or turned in for a mystery box based of the monsters type.
The mystery boxes contain the monsters' drop table, with a slightly higher rate.

We're planning on adding more monsters to the machine.

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+ Website/Design

As you guys can see the design of Exora has been overhauled. We felt that the old design was very lackluster.
Feel free to browse through some pages to check out what's been changed.

 

Hope you guys liked it, there's more coming very soon!

 

Development Blog 5 (Adventure Log, Monster Machine, Drop Catcher, Revamps & Additions)

Hello,

 

We've been working on a few different things the past 2 weeks and would like to display some of it!

 

+ Adventure Log

 

What players did not like is having to grind for a certain item to obtain various player bonuses. We solved that by introducing the adventure log. By progressing naturally as a player, you get to receive permanent rewards such as increased bonus experience, increased drop rate item rewards depending on the challenge The adventure log currently contains 6 books, we have plans of increasing that as we progress development.

 

Each book has a certain set of challenges for you to complete as a player. Books like "Bennie's Book" has challenges such as; Obtaining a rare drop, turning in monster materials, reach a play time. "Skilly's Book" has challenges such as; Reach a certain total level, obtain a skilling pet, complete an achievement. By completing a challenge you open the book and claim the reward.

 

How it looks:

 

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+ Drop Catcher Revamp

 

The issue with drop catcher was not being able to add items in properly. You'd have to type out the item name fully. It was also very poorly made. We decided to make the drop catcher a lot more player friendly.

 

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+ Monster Machine

 

The previous interface was very lackluster. The main issue as well was if you had lots of materials to turn in, it would take quite some time due to the loading bar when turning in. We've changed that and are planning to add more high tier materials as well. We also added an information page as new players did not understand the concept.

 

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+ Mystery Boxes

 

Our old mystery box interface was very buggy when it came to the spinning parts. It took way too long for your spin to end. We've changed our mystery box interface. It now displays the possible rewards from a mystery box, as well as the 10 most recent rewards other players have received.

 

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+ Donator Credits

 

We've decided to switch our webstore system to in-game. From now on all you'd have to do is purchase the credits on the webstore and claim them in-game. Credits can be used at the credits shop. You now have to purchase items from the credits shop in order to receive a donator rank. Simply claiming the credits will not give you a rank. For every 10 credits spent, you receive $1 total spent. Credits are able to be traded in-game.

 

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+ Changes

 

- Auction house has been fully rewritten. Recents now properly displays the recent items posted based on time. Previous version of auction house was a lot buggier and would sometimes result in item loss in case of a server crash. This will not happen anymore.

- Previously added bank spaces for donator ranks were not working properly. We fixed the issue and the max bank space that can be achieved is 1k. Here are the bank space totals based on rank:

  - Donator, 550 total bank spaces.

  - Extreme, 600 total bank spaces.

  - Legendary, 650 total bank spaces.

  - Super, 700 total bank spaces.

  - Uber, 750 total bank spaces.

  - Master, 850 total bank spaces.

  - Immortal, 1000 total bank spaces.

- Lots of custom items have had their inventory look changed. Custom items should now look a lot smoother in the inventory.

- Removed exorian artifact. (Was redundant).

 

+ Additions

 

- You can now use keyboard buttons; spacebar and 1-4 to continue dialogue.

- Added green octo and blue dragon. (Those shoulder pets were missing).

 

+ Fixes

 

- Fixed an issue where zulrah couldn't get attacked.

- Boss task coins drops are now working with drop catcher.

- Ebonchill dragon range attack animation has been fixed.

 

 

In the works:

 

Gambling revamp, interfaces complete. Code todo.

Customized clan chat system.

 

 

 

Thank you for taking the time to read through our development blog!

 

Update Log #13 (Firelands, QOL, Bugfixes & More)

Hello Exorians,

 

First of I'd like to thank the community for sticking with Exora. I've been extremely busy irl and it's taken a lot of my time. Moving forward we're going to be doing more frequent updates. I have taken a look at loads of suggestions and we will definitely try to do as much as possible. Regarding the player count, player count has always been easy for me to obtain as that is my best ability. I'd like the players to relax and don't worry about player count. As long as you enjoy the game we have created that's all we need. We will commence our marketing campaign very soon. 

 

 Hope you guys will enjoy this update.

 

 

NOTE: In order to view the prayer overhead on npcs a new client is required. You can download the new client here: https://exora.io/play or simply run your launcher.

 

 

+ Firelands

 

Firelands is an area filled with fire type new custom made monsters. Being in the firelands unprotected will damage you and you will not be able to stay for long. To be able to stay in the firelands you will either need an ebonchill potion or equip an amulet of eternal fire. The firelands contains the following type of monsters; Gothmog (Boss), Balrog, Superior Tormented Demons, Fire Dragon, Infernal Spider. All firelands monsters have its respective pet in their drop table. (Including Adem and Chizemo :p)

 

To get to the Firelands, open global teleports > dungeons > Firelands.

 

Let's explain all the new content in Firelands!

 

+ Gothmog

 

Gothmog is the main boss of the Firelands. It is a multi boss, and top 5 most damage dealers will receive a drop. He deals regular melee damage, hits twice as fast and does double hits. While dealing damage to Gothmog, it will prayer against the most damaged combat style. At each attack Gothmog has a 10% chance to spawn a deadly volcano under the players in the area. To avoid getting damaged by volcanos players will need to move away from the volcano. At 50% hitpoints his brothers Adem and Chizemo will spawn. In order to continue killing Gothmog players will need to kill Adem and Chizemo. Adem deals magic damage, and Chizemo deals ranged damage. They also have the ability to spawn volcanos under the players, however their volcanos can be protected from.

 

Gothmog drops materials to create the Scorching Sword, Firey Scythe and more rares. To view drop table examine the boss.

 

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+ Balrog

 

Similar to the Gothmog its combat is almost identical without the spawning of brothers. It of course deals less damage.

The balrogs can be found in the Firelands. It drops the scorching blade, firey rapier, amulet of eternal fire & more.

 

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+ Superior Tormented Demons

 

These demons have a similar combat mechanics to regular tormented demons, however they deal more damage.

Superior tormented demons can be found at the Firelands. 

They drop the scorching handle and more goodies. 

 

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+ Fire Dragon

 

Fire Dragons have a similar attack style to regular dragons, however it has a special attack which deals firelands damage.

The fire dragons drop the scorching hilt, infernal cape, infernal guard equipment and other goodies. 

 

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+ Infernal Spider

 

The infernal spider is the strongest spider in Exora. Though the weakest monster in the firelands. Its drops are infernal hatchet, pickaxe and general supplies. 

 

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+ Firelands Altar

 

In the Firelands the monsters have a chance of dropping firey ashes. Firey ashes can be sacrificed at the Firelands Altar in the middle of Firelands. Sacrificing your firey ashes will earn you high prayer experience and a chance of receiving one of the rares or general goodies in the Firelands (Including the Scorching Sword).

 

+ Ebonchill Potion

 

Ebonchill potion will protect you from the firelands damage. Each dose allows you to stay in the firelands for 5 minutes. 1 potion of 4 doses will allow you to stay for 20 minutes.

Ebonchill potion is created by using ebonchill shards on vial of water. Level 99 herblore is required. Ebonchill shards are obtained by killing ebonchill dragons.

 

 

+ Scorching Sword

 

The scorching sword hits twice as fast, and has a 100% chance of hitting twice and 25% chance of hitting 3 times. It has a special attack which damages the target overtime with firelands poison. It is obtained by titanforging scorching blade, hilt and handle.

 

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+ Firey Scythe 

 

The firey scythe hits twice as fast as a regular scythe and hits twice each attack. It's second hit dealing 75% less damage, it also have a 10% chance of hitting 3 times. It has a special attack which deals firelands damage overtime. Firey Scythe can be swapped to a 1 handed version and vice versa for free.

 

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+ Amulet of Eternal Fire

 

Amulet of eternal fire is obtained by monsters in the firelands or Gothmog. 

When equipped the amulet of eternal fire allows you to casts spells without the need of death and fire runes. It also boosts your magic bonus by +6. When in the firelands amulet of eternal fire will protect you from the firelands damage without the need of ebonchill potion.

 

+ Firey Rapier

 

Firey rapier is a fast hitting rapier dropped by Balrogs.

 

+ Scorching Materials

 

Scorching hilt, blade and handle is dropped by all monsters in the firelands including Gothmog. 

To create a scorching sword those 3 materials are required in order to titan forge it.

 

 

+ Bugfixes

 

- You are now able to decant your potions in your inventory.

- Scoria staff now requires 95 magic to equip.

- Fixed an issue where instances were not being deleted properly causing the server to lag.

- Fixed an issue where ;;estar would teleport you instantly when the star is in the wilderness. (It will now ask you to teleport if the star is in the wilderness.)

- Your achievement for smelting rune bars will now be tracked when doing the super heating spell.

- Fixed an issue with Zulrah being nulled the fuck out.

- Fixed an issue with kraken instance. Tentacles now do not count as kills.

- Fixed an issue with the well of goodwill.

 

+ Additions

 

- Skillers backpack a new cosmetic obtained from the achievements shop.

- You can now check kills left with your slayer helmets (Boss included).

- Wilderness Slayer now gives extra blood money per kill in the wilderness. You will only receive blood money from tasks from Sumona and Kuradal. It is also scaled with donator rank.

- You can now sell bulk items in the Auction House, in form of noted items.

- Nerfed the cut down time of all gemstone trees.

- Added a command ;;staff to view the staff members online.

- Vorago is not aggressive anymore to counter afking.

- Added infernal spiders and fire dragons to task scrolls.

- Balrogs are now a completionist cape requirement.

- Gothmogs are now a completionist cape requirement.

- Your total drop rate bonus is now view-able through the quest tab.

 

 

Thank you all for playing Exora!

 

For our next update we're looking to create a very unique clanning system, that allows for clan bossing & more features. If you guys have any suggestions regarding that, feel free to let us know!

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