The People's Suggestions

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(Only some of these suggestions are only from me, this is a list of compiled suggestions that I have seen from the community push for, but still hasn't been implemented into the game.   ALL of these suggestions are suggestions that I feel are important and improve the customer/players experience.  I left out many other great suggestions simply because I do not know if they have been worked or are iron-man based.)





  • Wilderness skilling location @;;banditcamp needs a lot of love.

Add a Banker (needs to be located in a safe spot building) to make this 

an effective skilling location.

Maybe make the banker Donator only accessible to push donations traffic.


  • Ability for skills to give clue scrolls or Skilling task bottles bring more content to skillers


  • Adding cooking gauntlets, goldsmith gauntlets to a shop to get extra 

experience when cooking or smithing gold bars.


  • Be able to note cooked fish, smelted bars, mined ores etc. at each 

skilling spot, so people don't have to bank every time.
(For F2P skilling zone Charge gp to note and remove banker)
;;Dzone have a banker located next to each skilling location 
($100 Donator perk exclusive to encourage donations)


  • Skilling based outfits to boost skilling exp in said skilling field.



  • Create skilling tasks with a reward system to obtain skilling clothes.

(Will help push people to skill and promote purchase of infernals.)






  • Fix Cooking burn rates. (Cooking Gauntlets/Chefs hat.)






  • Add Implings to Hunter. 






  • Boss tasks aren't properly tracked in the "player statistics > Task" Section

Also when a boss is killed it gives you the remaining bosses left, but in 
black text. (same color that drop catcher loot spams chat with)


  • Wilderness slayer tasks should give a small amount of Blood Money per kill


  • Allow slayer helm to see kills left



  • Upgraded slayer helm see kills left + teleport to slayer home. (or allow

the player to be able to pickup another task through their helm)


  • Slayer needs a Task streak bonus system.



  • Make it so when you have ring of slaying your slayer tasks are aggro.

(Charge ring of slaying with slayer points ex: 1 slayer pt Charge=25 kills 
or create a custom currency that is dropped during slayer tasks
to charge it.  Ex: 1 charge = 1 kill)


  • Skip slayer tasks with Cash.






  • Make fishing holes "examine" option say which fish can be caught from the



  • Make Heron catch 2x fish at all times.




  • Add NPC that allows players to note herbs.


  • Add a notification for when your herbs are done growing.


  • Speed up the growing time for herbs.


  • Make Tree farming a thing.  King mode Farming is not realistic currently.


  • Watering can should be an unlimited source of water.


  • Super Compost should make it so herbs never become Diseased. (If herbs become diseased implement Plant Cure to game and make it announce to player that an herb has become Diseased.)





  • Completely rework the PoS.  


  • Can't add noted items to PoS.



  • Clicking "RECENT" tab only shows offers posted in alphabetical order not 

by whom actually posted most recently. 



  • When searching for an item, the cheapest item should be at the top of 

the view-able offers.


  • Add noted items to shops or make a ;;dzone shop sell noted items

to push customers to donate.


  • Create more LOTTERY type events.  Hourly, daily weekly some ideas.

Make the weekly cost say 10M and the game taxes 20% out of it.
100 people donate 1B game removes 200M from that for 800M weekly.
Hourly = 1M
Daily = 5M
Weekly= 10M


  • Make Pay2Win items even more rare.  This is an eco server and it's

not being handled like it is.  Drop rates for Dark matter should be 1:5000.


  • Make Pets right click only.  Should never be able to click on another 

person pet.


  • Drop Catcher: When typing in an item name, have a drop down menu so you can click

the item you wish to collect.


  • Add a feature to be able to see floor drops like what RuneLite has.


  • Raids scaled if you solo, duo or Squad.


  • Make ;;raids teleport you to raids NPC


  • Add the ability for players to see their boosted drop rate on the account.


  • Bank placeholders (if possible).


  • Costume overrides.  Fashion-scape, but still max gear.


  • Challenge scrolls reward with Exo points.


  • Money sink idea: instead of having every weekend bonus xp and bonus dr. 

Make 2 separate “wells” one with like 1% bonus dr for an hour and one for
 10% bonus xp for an hour and have each of them cost somewhere between 
1-3b to activate  which also stacks for a 5% xp boost weekend once a month.


  • Instances should return your invested money if you leave early or die or 

DC from them.



  • Instances should be reduced cost/free for X amount of kills per 12hrs/day

Depending on donator rank.


  • Paid instances should be aggro bosses (hence why X amount per 12hrs/day).



  • Have an "anti-afk" random event to prevent over-night afking.

(Example:  AFK-Guard that you have to talk to to continue.  Doesn't 
disrupt combat, but teleports you home if you don't reply after 60 seconds.).


  • ADD a kills left counter for boss instances. (Currently no way to check how many more kills remain)


  • Donator zones unique to certain donator tiers (currently skilling zone

F2P access has more positive perks than ;;Dzone)


  • EarthBreaker still 1 shots players.


  • Make is so we can "TAB" reply to anyone.  (Currently we have to add them

to reply)


  • Infernal/dragon skilling tools do NOT gather materials quicker than rune 

skilling tools.


  • Make infernal tools 50% combust/burn rates.

Make captains Harpoon work for all harpooning (fastest fishing method)
Would encourage people to purchase from the store.


  • Implement Bonds into the server.  (That way players can purchase donator 

ranks and not flood game with p2w gears.)


  • Have bonds open and also give a "bond currency"  you can buy exclusive items/random boxes to get fun goodies.


  • General Store and it's prices are extremely inconsistent and broken.  

Example: rune items shouldn't be the same or more than dragon items.


  • Add rewards from loyalty points, people that donated have no purpose for

points currently. (Possibly the purchase of "bonds" once implemented)


  • Buff the prayer xp from ebon dragon bones. (250xp more then Frost dragons which have almost 4x less health.)


  • For the achievement bone burier (bury 2000 ourg bones) allow the use of 

an altar or Bonecrusher.


  • Before making character selection, the player needs to be warned about

the soul split issue.  (This is very discouraging for new players like 
myself when I found out about the issue down the road.)


  • Add a shop in the the game where we can deal with all of our collected or unwanted clue rewards.

(Exchange them for a currency which could be used in a custom "Clue shop")


  • Make Enchanted Keys stack-able


  • The "game (Filter)" tab needs to actually filter spam caused from 

Drop Catcher.


  • Add a cosmetic (custom) helmet and cape which signatures each game 

mode / experience rate.


  • Daily Mystery Boxes are dead content after playing the server for a 

few days.  Needs a major re-work to be worth players time.


  • Add custom aura's to the aura slot which have (unlimited) time to 

give certain boosts, maybe adding aura's (cosmetic) as a donator perk 
would be nice aswell. 



Edited by Dartagnan
  • Like 3
  • Thanks 1

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all good ideas! but lets add some Ironman Ideas/fixes in there as well currently

1. Ironman cannot get the amulet of glory, which has a bunch of useful teleports. change the dragonstone ring to dragonstone amulet to enchant it


2. Ironman cannot make toxic bolts (because we can't get dragonstone bolts). easy fix add dragonstone bolt e to misc shop


3. The materials necessary to make prayer renewal pots are dropped in extremely low amount. 1-3 of ea ingredient I feel 94 is a stretch on ironman alone that they should be added to the herb shop or atleast drop in 5-10 ea ingredient since prayer renewals for us are only 3 doses


4. Some bosses can 1 shot you, making it impossible for Hardcore Ironman to go for completionist cape.


5. Can't get any of the dragon hide coifs. add them to the crafting skill


6. Getting 10k elemental dust to upgrade collector to level 5 seems unrealistic on ironman maybe add it to the Ironman shop for 10m per chunk so you would still need 99 crafting


7. Allow us to make the amulet of fury since currently the only way is RNG from chests Change the Onyx necklace to amulet then enchant


8. THIS IS THE BIGGEST BOTHER: since Iron/Hc irons have their own symbol i think this should take Priority over ANY donor rank cause not only does it show we are irons. when u have a donor status people dont even realize your a ironman till they try to trade with you or until the famous "soz Iron bro" line is said


9. Allow theTitan Forge  as a way for irons to dump their duplicates for titanite shards as the only easy things for us to kill are Exorian champion, abyssal horror and Ebonchills dark matter demons or vorago for them without having to risk the wild.

-9a) Add a armour converter that allows u to change a dupelicate armour piece for a fee and chance of loosing the item Example: I have 2 dravonic legs and no helm, for 100m I can risk converting the spare legs for a helm.


10. Events and Raids Should be SAFE DEATHS for Hardcore irons they should be allowed to join in on the fun of Khaashee and the now gone Xmasfreet without worry.


Please look into these Suggestions/fixes as well 


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