Sign in to follow this  
Inb4 Nerf

Make PVP viable

Recommended Posts

PVP is obviously broken on this server which is why despite being quite active, nobody partakes in it. 

 

I think most players would enjoy PVP being viable and an option, especially if PVM still remains as the best moneymaker by far. Even if you have no interest in PVP, it would attract more new players and retain current ones who would probably do lots of PVM as well making PVM more active. 

 

Currently the biggest problem is how easy it is to get one hit by all the customs. I'm very familiar with other servers similar to this one with similar customs etc. and how PVP was balanced/stopped being balanced on them and have the following recommendations.

 

Don't allow most of the super OP customs in wildy at all or allow some but make them hit at normal speed and nerf their damage in PVP significantly. Nobody can PVP if one person can just 1hit everyone with OP gear. Obviously some customs should work to make PVP more interesting and fun but it can't be ridiculous. Also, you want it to be at least theoretically possible for a new player with a well timed venge-AGS spec to kill someone in really good gear. Otherwise, you get this exponential power creep where you can't even fight someone if they're significantly above you. 

 

Their can be some power creep if you have armors with lots of absorb but that has the issue of getting ridiculous above a certain level of absorb. Basically if you have a shield that gives you an extra 20% absorb and the rest of your gear gives you 10% then you take 70% damage instead of 90% when you wear that shield. That's a big difference but you're still killable. But if your armor gave you 60% and the shield boosts it to 80% absorb, now you take 20% damage instead of 40%. You just halved the damage! Add another 20% and you're invincible. So adding armors with absorb doesn't work indefinitely to counteract OP weapons so you have to stop at some point.

 

Personally, I think illum/flur with some 2 tick melee weapons is about as far as you can go without destroying PVP. 

 

Basically, whoever is redesigning PVP needs to sit down, see what weapons/armor exists, and not allow the ridiculous stuff in the wildy.

Share this post


Link to post
Share on other sites

totally agree with this.. 10/10 would love the PVP reworked. all the server is atm - PVM which is nice and all, but everyone loves some PVP action. 

 

 

10/10 rework pvp, will benefit the server in the future

 

the damage reworked, weapons, the ticks, veng timer, etc. everything needs revamped

Share this post


Link to post
Share on other sites
On 12/16/2019 at 3:14 AM, Inb4 Nerf said:

PVP is obviously broken on this server which is why despite being quite active, nobody partakes in it. 

 

I think most players would enjoy PVP being viable and an option, especially if PVM still remains as the best moneymaker by far. Even if you have no interest in PVP, it would attract more new players and retain current ones who would probably do lots of PVM as well making PVM more active. 

 

Currently the biggest problem is how easy it is to get one hit by all the customs. I'm very familiar with other servers similar to this one with similar customs etc. and how PVP was balanced/stopped being balanced on them and have the following recommendations.

 

Don't allow most of the super OP customs in wildy at all or allow some but make them hit at normal speed and nerf their damage in PVP significantly. Nobody can PVP if one person can just 1hit everyone with OP gear. Obviously some customs should work to make PVP more interesting and fun but it can't be ridiculous. Also, you want it to be at least theoretically possible for a new player with a well timed venge-AGS spec to kill someone in really good gear. Otherwise, you get this exponential power creep where you can't even fight someone if they're significantly above you. 

 

Their can be some power creep if you have armors with lots of absorb but that has the issue of getting ridiculous above a certain level of absorb. Basically if you have a shield that gives you an extra 20% absorb and the rest of your gear gives you 10% then you take 70% damage instead of 90% when you wear that shield. That's a big difference but you're still killable. But if your armor gave you 60% and the shield boosts it to 80% absorb, now you take 20% damage instead of 40%. You just halved the damage! Add another 20% and you're invincible. So adding armors with absorb doesn't work indefinitely to counteract OP weapons so you have to stop at some point.

 

Personally, I think illum/flur with some 2 tick melee weapons is about as far as you can go without destroying PVP. 

 

Basically, whoever is redesigning PVP needs to sit down, see what weapons/armor exists, and not allow the ridiculous stuff in the wildy.

Hi,

 

Upon the next big update we will be disabling most custom items in the wilderness. Though you can use custom items against monsters. We will also be adding special weapons that are PvP based.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this