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Nerevar

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Posts posted by Nerevar

  1. Exora Bestiary

    Pet Guide

     

    Introduction:

    Most pets in Exora that you find are able to fight alongside you! There are a few exceptions such as skilling pets which are not battle pets and are unable to fight.

     

    Everybody starts with a basic battle pet; goblinIcon.png.629b9fc19ae260dd4cf3f3b6934568a9.png The Pretty sad goblin pet. Pets will automatically follow you and fight alongside you when you drop them from your inventory. When you examine your pet when it is following you, it will bring up the Battle Pet interface.

    If for any reason you don't want your pet to fight, you can disable their ability to fight: 
    battlepetDisable.png.3c652bdaf2e8ffa448bccb55b8886afd.png

    You can make different armours and rings at the Titan Forge, or find an enchantment, that you can equip on your pet. Any pet equipment requires the pet to be a certain level to use.

     

    If you happen to receive a pet;

     - and you currently do not have a follower the pet will automatically start following you.

     - and you already have a follower then the pet will be deposited into your bank.

     

    Pets may provide some bonus to your drop rate. While fighting your pets Parent (drop source - except raids chests) you will receive a bonus 0.25% drop rate.

     

    Starter, Donation Rank, & Slayer Pets:

    Quote

     

    Pretty sad goblin pet:

    prettysadgoblin.png.d5807e54a4ac7245baeb713f5f3e2979.png

    Source: Beginner pack | Diet: Beginner | Damage Type: Melee | Special Attack: 1x hit of Melee damage

     

    Baby wolf pet:

    babywolf.png.eeaf2d2f541d869b7a87a47cbb06e95c.png

    Source: Claimed as a reward after reaching $Uber donator rank | Diet: Beginner | Damage Type: Melee

     

    Naili pet:

    naili.png.7e3810ab0129f9bb57e2016a836d997f.png

    Source: Slayer Mystery Box | Diet: Beginner | Damage Type: Melee

     

     

    Early Game Monster Pets:

    Quote

     

    Celestial foxi pet:

    celestialfoxi.png.390d9100a23115019d508353db94d4a8.png

    Source: Celestial fox drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage

     

    Dark celestial pet:

    darkcelestial.png.927a5b7584170e662e7efa3b575aac57.png

    Source: Dark celestial drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Magma elemental pet:

    magmaelemental.png.25d2f1643974681d372dae460f1cb73e.png

    Source: Magma elemental drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Magma beast pet:

    magmabeast.png.c663b79bea5a3bbcfcbcdef036de39d6.png

    Source: Magma beast drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage

     

     

    General Boss & Monster Pets:

    Quote

     

    Demonic gorilla pet:

    demonicgorilla.png.9d0c892d93db45f9b47d0a392592f6ac.png

    Source: Demonic gorilla drop | Diet: Basic | Damage Type: Ranged | Special Attack: 1x hit of Magic damage

     

    Lil dermy pet:

    ganodermicbehemoth.png.0a055329811cf0a90e24a74c1efa15d3.png

    Source: Ganodermic behemoth drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Typeless damage

     

    Kree'arra pet:

    kreearra.png.d25cbcebff8721dfa6bbaa0c59fa45a5.png

    Source: Kree'arra drop | Diet: Basic | Damage Type: Ranged | Special Attack: 1x hit of Magic damage

     

    Graardor pet:

    graardor.png.c1c3aff99a23b96a27c24d1df80efb09.png

    Source: General graardor drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Ranged damage

     

    Zilyana pet:

    zilyana.png.3ea5ba8ea90ffa8e1e80fae251fe5fba.png

    Source: Commander zilyana drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    K'ril Tsutsaroth pet:

    kriltsutsaroth.png.92db8146306fea5d95bbb08cf92991f7.png

    Source: K'ril Tsutsaroth drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    King black scorpion pet:

    kingblackscorpion.png.74221860df86fc4c1918ff9f52dfbac5.png

    Source: King black scorpion drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage. Can poison its target for 100 poison damage

     

    Hellpuppy pet:

    cerberus.png.79a968685e042db09bbc86549ad1354d.png

    Source: Cerberus drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage

     

    Snakeling pet:

    zulrah.png.4b237f545ce793afaaefc3eebf6fc929.png

    Source: Zulrah drop | Diet: Basic | Damage Type: Ranged | Special Attack: 1x hit of Ranged damage

     

    Bling bling pet:

    blink.png.f2722e91c8f65991a9623ebe43fc4a9b.png

    Source: Blink drop | Diet: Basic | Damage Type: Ranged | Special Attack: 1x hit of Magic damage

     

    Prince Kbd pet:

    kbd.png.b1e432827be2e7d29ffebf19b6932fb4.png

    Source: King Black Dragon drop | Diet: Basic | Damage Type: Magic | Special Attack: 1x hit of Typeless damage

     

    Corporeal Critter pet:

    corporealbeast.png.a619ac1d7d52d1510d0af212b366dffe.png

    Source: Corporeal beast drop | Diet: High Tier | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Vorago pet:

    vorago.png.a6c9d77e0156f37cbaf94e87ccc802ab.png

    Source: Vorago drop | Diet: High Tier | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Nomadi pet:

    nomad.png.0e99731d39e3fac2a1645122529a641d.png

    Source: Nomad drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage

     

    Sunfreeti pet:

    sunfreet.png.5eea4d4dcc9549e6ccf6c55052993f25.png

    Source: Sunfreet drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Aby demon pet:

    abyssaldemon.png.1c5c8239cce000d4f5241ddb40bd8a89.png

    Source: Abyssal demon drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Aby horror pet:

    abyssalhorror.png.2bb27ff4d8177e8f9a8df263a83067d5.png

    Source: Abyssal horror drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Snapper pet:

    deepwatersnapper.png.7e21cdef067d6649ff0f840e25c4c91d.png

    Source: Deep water snapper drop | Diet: Basic | Damage Type: Melee | Special Attack: 2x hit of Melee damage

     

    Blubbery pet:

    blubberysnapper.png.fc6cd6f4637fdbaf5a8bad384d70eae9.png

    Source: Blubbery snapper drop | Diet: Basic | Damage Type: Melee | Special Attack: 2x hits of Melee damage

     

    Giant snakey pet:

    giantseasnake.png.8b1cba1e6665087b78bdafe0027db7c7.png

    Source: Giant sea snake drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x Melee, 1x Magic, 1x Ranged hits of damage

     

    Barrelchest pet:

    barrelchest.png.2b0702bc79571eacc819285fe895888b.png

    Source: Barrelchest drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage

     

    Nex pet:

    nex.png.ca3197a1760f9c1a1452ab6d867efe3d.png

    Source: Nex drop | Diet: High Tier | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Bloodchillie pet:

    bloodchiller.png.78fb82a70b4effd204777503895ab9a7.png

    Source: Tor'mented the Bloodchiller drop | Diet: High Tier | Damage Type: Magic | Special Attack: 1x hit of Magic damage

     

    Warmongy pet:

    warmonger.png.d17b609074305ef07f889c8dea52955e.png

    Source: Tormented the Warmonger drop | Diet: High Tier | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Earthbreaker pet:

    earthbreaker.png.372ee0b2659b71f0e2bffcfd6735ba3a.png

    Source: Earthbreaker drop | Diet: High Tier | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Exorian nightmare pet:

    exoriannightmare.png.f4322d7f416af682fe618c9a8bce168a.png

    Source: Exorian Nightmare drop | Diet: High Tier | Damage Type: Magic | Special Attack: 2x hits of Magic damage

     

    Chizemow pet:

    chizemo.png.3ab3367371432c6a75a9de492178510b.png

    Source: Gothmog (Chizemo) drop | Diet: Firelands | Damage Type: Melee | Special Attack: 3x hits of Magic damage

     

    Ademi pet:

    adem.png.bc9d72718713b1238c4e366f740c9d4f.png

    Source: Gothmog (Adem) drop | Diet: Firelands | Damage Type: Melee | Special Attack: 3x hits of Magic damage

     

    Little Gothmog pet:

    gothmog.png.7064d7f43221073108b7b52b2eaf16fe.png

    Source: Gothmog drop | Diet: Firelands | Damage Type: Melee | Special Attack: 4x hits of Magic damage

     

     

     

    Slayer Unlockable Monster Pets:

    Quote

    Baby Infernal Spider pet:

    infernalspider.png.4a6b85d42b4b94e0077210b668e9515e.png

    Source: Infernal spider drop | Diet: Firelands | Damage Type: Melee | Special Attack: 1x hit of Typeless damage


    Firey dragon pet:

    firedragon.png.1737ca22f0d6fedca28847126b8762c0.png

    Source: Fire dragon drop | Diet: Firelands | Damage Type: Melee | Special Attack: 1x hit of Typeless damage


    Lil' Balrog pet:

    balrog.png.66b7a41b9b0dc439b736af3c90a7f6d6.png

    Source: Balrog drop | Diet: Firelands | Damage Type: Melee | Special Attack: 2x hits of Magic damage


    Infernal Tormented Demon pet:

    infernaltormenteddemon.png.45b1266468b77d92bd1f8df66bde7f86.png

    Source: Infernal tormented demon drop | Diet: Firelands | Damage Type: Magic | Special Attack: 1x hit of Ranged damage


    Ebonchill dragon pet:

    ebonchilldragon.png.51ea82ac2bce90f44766f6b6c7d2dd9a.png

    Source: Ebonchill dragon drop | Diet: Basic | Damage Type: Ranged | Special Attack: 1x hit of Magic damage


    Crystaliter pet:

    crystalitegargoyle.png.2c772b8bb33ecc672ff28d37a7c5bf3c.png

    Source: Crystalite gargoyle drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage


    Tormented  beasty pet:

    tormentedbeast.png.3b558e6c6ef3b9542bc145d2ee7565f6.png

    Source: Tormented beast drop | Diet: Basic | Damage Type: Melee | Special Attack: Applies poison. Special attack won't force poison to hit again immediately. Poison damages on initial application, then periodically. Special attacks will reset the poison damage.


    Dark matter demon pet:

    darkmatterdemon.png.6f5bd96e6de871c1d800a3840ebfd099.png

    Source: Dark matter demon drop | Diet: High Tier | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    Wilderness Boss Pets:

    Quote

    Undead dragon pet:

    undeaddragon.png.57368e37ddca918b80958d09aa491284.png

    Source: Undead dragon drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Ranged damage


    Hope devourer pet:

    hopedevourer.png.c4d1c795efb6db0ec0b5d4367b97fc56.png

    Source: Hope devourer drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage


    Orcy pet:

    giantorc.png.0cfb29879bea1f114f1417f50573bd42.png

    Source: Giant orc drop | Diet: High Tier | Damage Type: Melee | Special Attack: 1x hit of Magic damage

     

    World Boss Pets:

    Quote

    Khaashy pet:

    khaashee.png.cd448f44a917ea73c8a61deb23201505.png

    Source: Khaashee drop | Diet: High tier | Damage Type: Ranged | Special Attack: 2x hits of Ranged damage


    Eldywood hecarim pet:

    elderwoodhecarim.png.6719ec31f00da836d3497f8a28dca70a.png

    Source: Elderwood hecarim drop | Diet: High Tier | Damage Type: Ranged | Special Attack: 2x hits of Ranged damage


    Riptide Stryky pet:
    riptidestrykewyrm.png.0b1616869fd5f211f146306b25b0c4d8.png

    Source: Riptide strykewyrm drop | Diet: High Tier | Damage Type: Melee | Special Attack: 3x hits of Magic damage

     

    Credit Shop Pets:

    Quote

    Kurask overlord pet:
    kuraskoverlord.png.bf4885c9bdb73fe613ebda5cf2dafade.png

    Source: 199 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage


    Superior dust devil pet:
    superiordustdevil.png.f3d3e98686d7a7166fdb9f83009ba83f.png

    Source: 199 Credits from the Credit Shop | Diet: Basic | Damage Type: Magic | Special Attack: 1x hit of Magic damage


    Blood gorger pet:

    bloodgorger.png.cff9d976a2a37deeb8c995ceaa7c3148.png

    Source: 199 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage


    Superior cave horror pet:
    superiorcavehorror.png.a5da574627c639625e4a810da06bc95e.png

    Source: 199 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Magic damage


    Chilly hand pet:
    chillyhand.png.b315198d97947f29e10e0d217cf0f1e1.png

    Source: 349 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage


    Superior dark beast pet:
    superiordarkbeast.png.cf5d93f1bfc6402da5b5e6c6d216b246.png

    Source: 624 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage


    Superior dark celestial pet:
    superiordarkcelestial.png.16bedb2d4e5a0780ca320facb05e95cd.png

    Source: 624 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 2x hits of Magic damage


    Superior stryki pet:
    superiorstrykewyrm.png.b51f3a377c8b5a50dc535caad34b79a5.png

    Source: 799 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 2x hits of Magic damage


    Superior abby demon pet:
    superiorabyssaldemon.png.9c90e295f06d7d85f8b3ea2581b4c73c.png

    Source: 799 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 2x hits of Magic damage


    Zarosian disciple pet:
    zarosiandisciple.png.dbdcd34392457971755e43e7fa2e1b4d.png

    Source: 949 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 2x hits of Magic damage


    Shadowmog pet:
    shadowmog.png.3fb15e4ec58484d4bc5765079cdb0207.png

    Source: 949 Credits from the Credit Shop | Diet: Basic | Damage Type: Melee | Special Attack: 2x hits of Magic damage

     

    Raids Pets:

    Quote

    Shadow drake pet:
    shadowdrake.png.a9eb0b5ca3e4e6ccc476359dfb0a0c60.png

    Source: Lietrye raid drop | Diet: High Tier | Damage Type: Ranged | Special Attack: 2x hits of Magic damage


    Skeletal strykewyrm pet:
    skeletalstrykewyrm.png.bb8b5fabfd920064691959638398de8c.png

    Source: Lietrye raid drop | Diet: High Tier | Damage Type: Magic | Special Attack: 1x hit of Magic damage


    Lietrye pet:
    lietrye1.png.8f91363f12323913640372b044b8f950.pnglietrye2.png.42ca395346d46a6eae76accf68724515.png

    Source: Lietrye raid drop | Diet: High Tier | Damage Type: Melee | Special Attack: 2x hits of Magic damage. Briefly freezes/stuns target


    Derpy king pet:
    facelessking.png.56231febe2a6d4bb901e79a21f0d06c4.png

    Source: Faceless King raid/event drop | Diet: High Tier | Damage Type: Magic | Special Attack: 3x hits of Magic damage


    Defeated argus pet:
    argus.png.722797a17fc41aeb1bf7536143bcfac4.png

    Source: Argus raid drop | Diet: High Tier | Damage Type: Melee | Special Attack: 1x hit of either Magic damage or Ranged damage

     

    Limited Time Pets:

    Quote

    Halloween:

    Giant shadow hand pet:
    giantshadowhand.png.f82ebac3d5a6765bdd75c549a17c98ba.png

    Source: Giant Shadow Hand drop | Diet: Basic | Damage Type: Melee | Special Attack: 1x hit of Melee damage


    Gen. busted jack pet:
    generaljack.png.414b901fc885c081122ab999f50b58a2.png

    Source: General Jack drop, Halloween Mystery Box | Diet: High Tier | Damage Type: Melee | Special Attack: 2x hits of Melee damage


    Christmas:

    Christmas sunfreet pet:
    christmassunfreet.png.33b6a8b19454976118ba380ce950999f.png

    Source: Christmas sunfreet drop, Christmas Cracker | Diet: High Tier| Damage Type: Melee | Special Attack: 2x hits of Ranged damage

     

    Pet Diets (Level requirements):

    Quote

    Pet foods listed for each level bracket are per level, not total food required.
     

    Beginner Diet:

    Quote

    Levels [2 - 4]: beginner24.png.3207555c9eb41da3f351ced8b5b4273e.png 25: Green Monster Goop | 25: Monster Leg | 100: Raw Swordfish

    Levels [5 - 6]: beginner56.png.bcb5558e388e4720193bdad6a87a813c.png 35: Green Monster Goop | 35: Monster Paw | 50: Raw Shark
    Levels [7 - 9]: beginner79.png.071f6ab9660a02ddadcedd242c8db75e.png 30: Rough Monster Tail | 30: Large Monster Skull | 50: Raw Rocktail
    Levels  [ 10 ]: beginner10.png.453736151111f18875dd2b60078db162.png 50: Monster Tendril | 50: Monster Leg | 100: Raw Lionfish

     

    Basic Diet:

    Quote

    Levels [2 - 4]: beginner24.png.3207555c9eb41da3f351ced8b5b4273e.png 25: Green Monster Goop | 25: Monster Leg | 100: Raw Swordfish
    Levels [5 - 6]: beginner56.png.bcb5558e388e4720193bdad6a87a813c.png 35: Green Monster Goop | 35: Monster Paw | 50: Raw Shark
    Levels [7 - 9]: beginner79.png.071f6ab9660a02ddadcedd242c8db75e.png 30: Rough Monster Tail | 30: Large Monster Skull | 50: Raw Rocktail
    Levels [10 - 13]: beginner10.png.453736151111f18875dd2b60078db162.png 50: Monster Tendril | 50: Monster Leg | 100: Raw Lionfish
    Levels [14 - 16]: basic1416.png.ea8078975e5f5c5f96bdd437e33bef32.png 50: Aquatic fin | 50: Aquatic tusks | 100: Raw lionfish
    Levels [17 - 21]: basic1721.png.fdc83b044d232ebcf766a7b6624b807b.png 50: Aquatic fin | 50: Aquatic tail | 100: Raw squid
    Levels [22 - 26]: basic2226.png.a0cc3a93fff665fbf1511253b857104f.png 25: Grand feast | 25: Royal fish feast | 100: Elemental dust | 100: Dusted lava kebbit
    Levels [27 - 31]: basic2731.png.22b25466e96c76891c449a7aa42ecc5c.png 50: Grand feast | 50: Royal fish feast | 250: Elemental dust | 100: Dusted frost ferret
    Levels [32 - 36]: basic3236.png.72041eadf3a0434febdfb5223bd569ed.png 50: Grand feast | 50: Royal fish feast | 500: Elemental dust | 100 Dusted void salamander
    Levels [37 - 41]: basic3741.png.e9c523ee8b5404d2bbc885e2a4ad2291.png 50: Grand feast | 50: Royal fish feast | 50: Grand elemental feast | 500: Elemental dust


    High Tier Diet:

    Quote

    Levels [2 - 4]: high24.png.2c583365b13df49d61bac3389e192a83.png 25: Monster spine | 25: Large monster skull | 500: Manta ray
    Levels [5 - 6]: high56.png.f079ec3f51377069a59c92cf9c385894.png 35: Monster paw | 50: Raw shark | 500: Rocktail
    Levels [7 - 9]: high79.png.c691b7c8534d9f988950eecd73b56638.png 30: Rough monster tail | 30: Monster eyes | 50: Thick monster hide | 500: Lionfish
    Levels [10 - 13]: high1013.png.f283ec529f1f1b847298e79021219da3.png 100: Monster spine | 100: Large monster skull | 250: Raw lionfish | 500: Squid
    Levels [14 - 16]: high1416.png.3f397bd33cb26dc4336dbc36085b7542.png 50: Monster paw | 50: Large monster skull | 250: Raw lionfish | 500: Elemental dust
    Levels [17 - 21]: high1721.png.54ca2ec285e38371470cdef8dac5f837.png 50: Aquatic fin | 50: Aquatic tail | 100: Raw squid | 250: Firey ashes
    Levels [22 - 26]: basic2226.png.a0cc3a93fff665fbf1511253b857104f.png 25: Grand feast | 25: Royal fish feast | 100: Elemental dust | 100: Dusted lava kebbit
    Levels [27 - 31]: basic2731.png.22b25466e96c76891c449a7aa42ecc5c.png 50: Grand feast | 50: Royal fish feast | 250: Elemental dust | 100: Dusted frost ferret
    Levels [32 - 36]: basic3236.png.72041eadf3a0434febdfb5223bd569ed.png 50: Grand feast | 50: Royal fish feast | 500: Elemental dust | 100 Dusted void salamander
    Levels [37 - 41]: basic3741.png.e9c523ee8b5404d2bbc885e2a4ad2291.png 50: Grand feast | 50: Royal fish feast | 50: Grand elemental feast | 500: Elemental dust


    Firelands Diet:

    Quote

    Levels [2 - 4]: firelands24.png.044bb3c7eee917f425372d40b683fa10.png 25: Green monster goop | 25: Monster leg | 100: Firey ashes
    Levels [5 - 6]: firelands56.png.b1f36d14a6b28ec41fe4a228b6416b8b.png 35: Green monster goop | 35: Infernal spider eggs | 50: Raw shark | 100: Firey ashes
    Levels [7 - 9]: firelands79.png.327cf8db93c6e7976d26bfd993ef3ec7.png 30: Broken infernal wings | 30: Large monster skull | 50: Raw rocktail | 125: Firey ashes
    Levels [10 - 13]: firelands1013.png.4bb53c25ade9918302f2087c8396577f.png 50: Monster tendril | 50: Tormented claw | 100: Raw lionfish | 150: Firey ashes
    Levels [14 - 16]: firelands1416.png.d4348561c1b0fb808d3b86171399b364.png 50: Infernal spider eggs | 50: Aquatic tusks | 100: Raw lionfish | 250: Firey ashes
    Levels [17 - 21]: firelands1721.png.f6c24ee4c8af7199eb218bbada5bd840.png 50: Aquatic fin | 50: Infernal spider eggs | 100: Raw squid | 250: Firey ashes
    Levels [22 - 26]: basic2226.png.a0cc3a93fff665fbf1511253b857104f.png 25: Grand feast | 25: Royal fish feast | 100: Elemental dust | 100: Dusted lava kebbit
    Levels [27 - 31]: basic2731.png.22b25466e96c76891c449a7aa42ecc5c.png 50: Grand feast | 50: Royal fish feast | 250: Elemental dust | 100: Dusted frost ferret
    Levels [32 - 36]: basic3236.png.72041eadf3a0434febdfb5223bd569ed.png 50: Grand feast | 50: Royal fish feast | 500: Elemental dust | 100 Dusted void salamander
    Levels [37 - 41]: basic3741.png.e9c523ee8b5404d2bbc885e2a4ad2291.png 50: Grand feast | 50: Royal fish feast | 50: Grand elemental feast | 500: Elemental dust
    Levels [42 - 50]: firelands4250.png.74b8ed19766099cca539b26a50b67963.png 1000: Firey ashes | 500: Elemental dust

     

     

    Pet Equipment:

    Quote

    Pet armours and rings may be viewed and forged at the Titan Forge (South of Home) by navigating to the 'Pets' category.

    All pet armours have a 100% success rate to make; Pet ring forge success rate ranges from 25% (lowest tier) to 60% (highest tier)

    pettitanforge.png.4389fd60df5aa154f2083640d4a89ae9.png


    Armour:

    Quote

     

    You will require armour 'plates' which may be gained by breaking them down using a hammer on applicable pieces of equipment; Different pieces of armour may give slightly differing amounts of plates. The number of plates received per armour type is as follows:

     

    godwarplate.png.d6bc82b4f4e9b202f2e2a7d9f900daf4.pngAll Bandos/Armadyl godwar armour pieces will give 1 Godwars plate

    infernalplate.png.8f6dbd93f0744f44993a429d9828240d.pngInfernal Guard Helmet & Platelegs give 1 Infernal plate; Infernal Guard Platebody gives 2 Infernal plates

    dinhplate.png.2c665a2bfcfd039fa7b78b4492aff21a.pngDinh's Helmet & Platelegs give 1 Dinh plate; Dinh's Platebody gives 2 Dinh plates

    abyssalplate.png.c845b2539dfe75c98578796db3eeb012.pngAbyssal Full Helm & Platelegs give 2 Abyssal plates; Abyssal Platebody gives 1 Abyssal plate

    nexplate.png.4460319dddcb76776730ed7d20c0e481.pngNex Chest & Leg pieces give 2 Nex plates; Nex Helms give 1 Nex plate

    elitenexplate.png.5af14c8923f94b1905eab9709312377c.pngElite Nex Chest & Leg pieces give 2 Elite Nex plates; Elite Nex Helms give 1 Elite Nex plate

    exorianplate.png.10d25fb21322a391e77225304ae0a885.pngExorian Helm & Platelegs give 1 Exorian plate; Exorian Platebody gives 2 Exorian plates

    dravonicplate.png.be8fed57d8ebe052fda85654c73cbc2f.pngDravonic Helm gives 2 Dravonic plates; Dravonic Platebody & Platelegs give 3 Dravonic plates

    omniplate.png.89547de09233346ff6d445455d0bdc87.pngDark Lord/Solari/Neon Helms give 3 Omni plates; Chest & Leg armour pieces give 4 Omni plates

     

    lunarchisel.png.bc7662116a9dc67b76f3f7ad111c97d0.png Using a Lunar Chisel instead of a hammer will provide you with a 5% chance to receive an additional plate


    Godwars pet armour: 

    godwarspetarmour.png.06e8ecad7a8679a5905e4a0a88d5816c.png

    Pet Lvl Required: 5
    Stats: +6 attack | +3 defence | +3 strength | +15 special damage

    godwarsmaterials.png.d935e848eca62fe43f08a9613c902bce.png

    Requires 10 Godwars plates + 50 Lava bars to forge


    Infernal pet armour:
    infernalpetarmour.png.f3bef2af363c68a8b278c9bb7a7ab7b1.png

    Pet Lvl Required: 9

    Stats: +10 attack | +0 defence | +5 strength | +15 special damage

    infernalmaterials.png.d2ed5c6d10c3444cfc916ae5deb1df0a.png

    Requires 10 Infernal plates + 50 Lava bars to forge


    Dinh's pet armour:

    dinhspetarmour.png.784379deed1c5f769f9c991cd7bd8aa3.png

    Pet Lvl Required: 12

    Stats: +10 attack | +25 defence | +7 strength | +15 special damage

    dinhsmaterials.png.75d983b2101177c0cb2be318b709f35b.png

    Requires 15 Dinh's plates + 50 Lava bars to forge


    Abyssal pet armour:

    abyssalpetarmour.png.20013cf6ff362c09586ad26dfed46f6c.png

    Pet Lvl Required: 15

    Stats: +17 attack | +15 defence | +13 strength | +15 special damage

    abyssalmaterials.png.b720d364a539a5181ecfef4ccaa9edcb.png

    Requires 25 Abyssal plates + 75 Lava bars


    Nex pet armour:

    nexpetarmour.png.0d90597341135baff33dc079fa54669c.png

    Pet Lvl Required: 20

    Stats: +23 attack | +9 defence | +18 strength | +25 special damage

    nexmaterials.png.098e23d513ed26a3842accfbc28903f3.png

    Requires 20 Nex plates + 75 Lava bars


    Elite Nex pet armour:

    elitenexpetarmour.png.dad204740fa8c7cfadd9e4fc16abb081.png

    Pet Lvl Required: 23

    Stats: +29 attack | +14 defence | +22 strength | +30 special damage

    elitenexmaterials.png.6f77ea0113bd3dbb5cd45f9bf61f295f.png

    Requires 25 Elite Nex plates + 75 Lava bars


    Exorian pet armour:

    exorianpetarmour.png.333aba96aca10ff1d565fc7744b4ff88.png

    Pet Lvl Required: 26

    Stats: +35 attack | +30 defence | +25 strength | +30 special damage

    exorianmaterials.png.0e99bba96016660db99e916b45bd296b.png

    Requires 15 Exorian plates + 100 Lava bars


    Dravonic pet armour:

    dravonicpetarmour.png.d7e18739c6a0bab3458e0214a5fbdda8.png

    Pet Lvl Required: 28

    Stats: +45 attack | +38 defence | +28 strength | +45 special damage

    dravonicmaterials.png.6f0f5c4ef5f67f55146c2797485c0ea9.png

    Requires 30 Dravonic plates + 150 Lava bars


    Omni pet armour:

    omnipetarmour.png.ae85e689c0c177214aed9e6eda197a44.png

    Pet Lvl Required: 30

    Stats: +62 attack | +54 defence | +40 strength | +1% special attack | +85 special damage

    omnimaterials.png.0ec683a622548deb62ca7ec70a851257.png

    Requires 35 Omni plates + 250 Lava bars


    Elder pet armour:

    elderpetarmour.png.99e398b6a7ab7252af57863a94235165.png

    Pet Lvl Required: 33

    Stats: +75 attack | +62 defence | +53 strength | +2% special attack | +150 special damage

    eldermaterials.png.64d38db069ea2678adeecbc0d2d3be1f.png

    Requires Godwar pet armour + Exorian pet armour + Abyssal pet armour + 20 Omni plates + 250 Lava bars


    Calamity pet armour:

    calamitypetarmour.png.ee99252e597e80d5f0013d51cb25a609.png

    Pet Lvl Required: 36

    Stats: +0.5% drop rate | +92 attack | +82 defence | +93 strength | +4% special attack | +200 special damage

    calamitymaterials.png.a0fd6cab175814de9a95190c781b8f58.png

    Requires Elder pet armour + Omni pet armour + Dravonic pet armour + Exorian pet armour + 50 Superior essence + 500 Lava bars

     

    Rings:

    Quote

    Every ring forged will use a reinforcedringbase.png.8ea0c52a219e5850ad003372737fa65f.png Reinforced ring base. To craft one of these you must have 85 smithing & use a ringmould.png.39258e2a2999f811ea180b0ab6a42c0d.png Ring mould (can be bought from the Misc. shop) and 15 Lava bars. Using the Ring mould on a furnace with 15 Lava bars in your inventory will give you a Reinforced ring base.


    Ring of Lesser Power:

    lesserpower.png.3d2e7508cd371555339e3d20267ad5fd.png

    Pet Lvl Required: 5

    Stats: +10 attack | +10 strength

    Materials:

    lesserpowermaterials.png.6e611cb67823dceb970fe261f8ccacd1.png

    Forge success rate: 25%


    Ring of War:

    war.png.ffa2ac6bf0e6de32a2e167111859a585.png

    Pet Lvl Required: 10

    Stats: +25 attack | +25 strength

    Materials:

    warmaterials.png.ff938aff1452edcf8dc420597a45bfed.png

    Forge success rate: 40%


    Ring of the Beast:

    beast.png.455be1be22fd2711c3cabaad738f5e36.png

    Pet Lvl Required: 15

    Stats: +35 attack | +35 strength

    Materials:

    beastmaterials.png.990704059d29667e10e49a95d4489872.png

    Forge success rate: 50%


    Ring of Ember:

    ember.png.23538cfabd4c36a8ccdcd6e3db23e530.png

    Pet Lvl Required: 20

    Stats: +55 attack | +55 strength | +100 special damage

    Materials:

    embermaterials.png.bbec1e9bf870be4c9cbd1fa371c2f849.png

    Forge success rate: 60%


    Enchantments:

    Quote

    Enchantment of Hunger:

    hunger.png.fcbd36dd20adee35e354fab614b73bff.png

    Pet Lvl Required: 3

    Source: Sunfreet drop

    Effect: 3% chance while fighting your pet will feed itself


    Enchantment of Icebreaker:

    icebreaker.png.5a722f43445b0fc3d79b4d52965f93f1.png

    Pet Lvl Required: 5

    Source: Glacor drop

    Effect: 25% increased damage vs. Ice monsters


    Enchantment of Firewalker:

    firewalker.png.6fa4f2ee4ffd6d31de649a583f19c07f.png

    Pet Lvl Required: 10

    Source: Infernal tormented demon drop

    Effect: 25% increased damage vs. Fire monsters


    Enchantment of Preservation:

    preservation.png.52d6f5e13187d9da020c254fe2f925ed.png

    Pet Lvl Required: 15

    Source: Ganodermic behemoth drop

    Effect: 15% chance to not use a special attack charge


    Enchantment of Overcharge:

    overcharge.png.b5743893a8054b51d689a971744bdc65.png

    Pet Lvl Required: 25

    Source: Khaashee/Elderwood Hecarim/Riptide Strykewyrm drop

    Effect: 15% chance to boost a player stat to 145 (5 minute cooldown)

     

     

    Skilling Pets:

    Quote

    While training some skills in Exora, you have a chance at receiving a pet relating to the skill being trained. These 'Skilling Pets' give you 10% bonus XP in the pets respective skill while it is following you.


    Squirrel:

    squirrel.png.55d5f8db316524e56cd064270f9cd31c.png

    Chance to obtain Squirrel while training Agility


    Rift Guardian:

    riftguardian.png.4e09e6d7f1801fe4e9b2a64a25ee7859.png

    Chance to obtain Rift Guardian while training Runecrafting


    Tangleroot:

    tangleroot.png.1c9a59a6dc2a69439e7db72b9141839e.png

    Chance to obtain Tangleroot while training Farming


    Heron:

    heron.png.ec84a443c92380e1a24a9d266a19b97c.png

    Chance to obtain Heron while training Fishing


    Baby Chinchompa:

    babychinchompa.png.0d2382b1e97763386daf78a8c0984fdb.png

    Chance to obtain Baby Chinchompa while training Hunter (Chinchompas)


    Rock Golem:

    rockgolem.png.ff22bb9a9abfa836bc850efede571b45.png

    Chance to obtain Rock Golem while training Mining


    Raccoon:

    raccoon.png.3e1d49238f229e288b24a6de8f06c285.png

    Chance to obtain Raccoon while training Thieving


    Beaver:

    beaver.png.6eebca9f882c6f5636413cdc2cb5051d.png

    Chance to obtain Beaver while training Woodcutting

     

    Miscellaneous:

    Quote

    These pets have little use or are just cosmetic

     

    Lava Kebbit:

    lavakebbit.png.f67bce0039506dcea1ba8f4eb5999f2d.png

    Chance to obtain while catching Lava Kebbits


    Frost Ferret:

    frostferret.png.e3037d7c47d15b2d91af012778880e70.png

    Chance to obtain while catching Frost Ferrets


    Void Salamander:

    voidsalamander.png.0825b6293c72e50cbf91f83a2aa973c3.png

    Chance to obtain while catching Void Salamanders


    Lil Ploom pet:

    lilploom.png.4e82251ae0827635a9d98a0ef02b5d09.png

    Superior slayer monster drop

    You may beg Lil Ploom for some food once every 5 minutes

     

     

    Exora Bestiary/Pet Compendium by Nerevar

    • Like 2
  2. 3 hours ago, Iron Mizery said:

    Very detailed suggestion backed with evidence and data-- good job!

    Since this post Bennie added a more accurate droprate ratio in the drops interface giving us a better representation. Happy with that simple and quick addition of more detailed information ingame 🙂 Bennie's goated

  3. Heh...  voragoCL.png.ae3ded2df58f8194c019a50cc59ffa49.png 7 Tec pieces giving me an average over 2777 kills of 396.7 kills per piece. Guess I'm lucky there compared to the expected rate of 1/607. Over time that's mathematically guaranteed to smooth out over enough kills 😉

    Never lucky for that pet tho lmao.

    I could add a function to my program to simulate the amount of kills I've done and see if a simulation gets luckier than me.. But I won't, it probably would have gotten pet by now

     

  4. Alright, so to start off; I don't mind how rare things are on this server, even if the drop rates are a little steep in practicality.

    However I've seen people in chat complain about drop rates, so I decided to write up a basic program coded so that it will spit out data based on what a normal expected value is based on our current drop rate percentages that we can see in the Monster Droptables interface: 

    droptableInterface.png.5c02d82ef6728be0b90ec86555898128.png fig1. Monster Droptables Interface

     

    I did this out of boredom and some interest in what I may find in the results. The only thing that I believe will be proved here is that the percentages shown to us aren't correct drop rate percentages to what is actually happening behind the scenes. 

    This little program of mine takes in:

    • A desired droprate as a percentage (same way as is shown to us in the droptable interface; for readability and understanding)
    • An amount of items to be dropped at that percentage.

    The program will show us, after executing its iterations:

    • Our desired droprate
    • The amount of items we wanted to gain that had this droprate
    • The TOTAL number of 'kills' it required to reach that number of items gained
    • And the Average number of kills it took to acquire each item

     

    The Aim
    Considering this post, I believe it would be a nice change if EITHER: the drop rates advertised in the Monster Droptables interface were changed to show us what we should actually expect it to be, OR if the drop rates behind the scenes were tweaked a little to actually respect the values we are shown. OR a middle ground of both; seeing as just changing the drop rates would be a massive buff to all items coming into the game, which isn't ideal. And I don't have a massive problem with the current drop rates, although it is misleading for those of us who look at the % shown in the droptables interface.

     

    Acknowledgements

    The monster I decided to test the data against is the Celestial Fox. This is because the most kills on any creature that I have in-game, is on the Celestial Fox. This provides me with the largest in-game data set available to me immediately. Of course it's not the largest data set so the data may or may not be 100% correct and may skew closer or further from what the absolute correct values are behind the scenes. But with 1.7k kills on the foxes, it's the best I could get as of right now without reaching out to anybody for additional data.
    CelestialFoxCollectionLog.png.00e80e7272004d10008285a6632c5d5b.pngfig2. My Celestial Fox collection log

    These simulations are run to find how close I have gotten to what an expected droprate may be. For example, if something has a droprate of 20%, 20% of 1 is 0.2. 1 divided by 0.2 gives us a result of 5. Therefore we can assume that in a perfect world we may get a drop of that something every 5 kills. The statistical Confidence Interval of ACTUALLY gaining a drop will be different though because each kill is a different/unique event that prior kills do not have anything to do with. Therefore in reality we may get a drop earlier than the expected value, or beyond the expected value. IT'S STILL ALL RNG.

    Also, because I don't know how any drop rate code for the server actually works, I have disregarded any bonus applied to drop rates. I.e the gamemode bonus, or any equipment drop rate bonuses.

    I feel we can all have some confidence in the statement that the droprates indicated are not correct, as some of us have seen others go many kills dry without a drop. That being said, I'm not going to be calculating the Confidence Interval at any point in this at any range (e.g. a 90% CI, 99% CI etc) to find out the number of kills expected to ALMOST be guaranteed a drop. That number at a 95%+ CI, I would expect to be ridiculously high that most people won't reach upon getting their first drop anyway.

    I have selected items from the droptable of Celestial Fox that are able to be tracked in the collection log, and they share a unique drop rate %. For example, I am not testing anything against the drop rate of the Featherfall bow, as the Featherfall bow and the Dragon platebody both share a drop rate of 2.2%. Because we have no idea how the system for dropping items works properly, I will use values that are as confined as possible.
    With that being states, I simulated the drop rate of the Celestial Staff - a "3.3%" drop, the Dark celestial scimitar - a "4.0%" drop, and combined the Frost fire key, and chest as they share a drop rate of "15%" and both of those items are tracked in the collection log, so I know how many I have received from Celestial Foxes.

     

    The Simulations

    Let's start with the rarest drop I simulated (simmed) with a unique drop rate, so there were no uncounted for conflicting drops:

    The Celestial Staff Sims

    With a drop rate of 3.3%, we can expect the numbers to tell us that we may get one every 30.3 kills from: 1 / 0.033 = 30.303.

    celeStaffSims.png.0e17a98ec92f83c1ce5ed3cb17079bac.pngfig3. Output from 5 different simulations, each aiming to receive the number of drops I have received in-game.

    This is the output that I got after simulating the number of drops that I have received over my entire killcount of 1.7k with a real 3.3% drop rate.
    The overall average number of kills it took me to get a Celestial Staff according to these sims, comes to: 34.1 kills per staff.
    Calculating my real average, to get 8 staffs over 1728 kills it took me: 216 kills per staff.

    Seeing as my sample of only 8 staffs received is a low sample size, I simmed what receiving 1000 staffs may look like:
    celeStaffLargeSim.png.dfbb1c3d196ac181515879218cea7d0f.pngfig4. Output from a single simulated larger sample size of 1000 staff drops.
    We can see that after 1000 staffs were dropped, 30,327 Celestial Foxes would have been killed giving us a staff every 30.327 kills. Very close to the calculated 30.303 kills per staff.

    I wanted to see what it would look like if I nuked the drop rate tenfold:
    celeStaffNukedDR.png.f79cf96936b87877b1f82e84e17b86cd.pngfig5. Output from a single simulated larger sample size of 1000 staff drops at a nerfed drop rate by tenfold.
    Over the time it took to get 1000 staffs at a horribly nuked drop rate, by tenfold; the results were a bit worse than my real average kills per staff. Compared to 34.1 kills per staff, my 216 kills per staff is still scarily close to 304.887 kills per staff by comparison. A bit over the top though.
    (The drop rate shown in the output of this sim is still 3.3% and not 0.33% because the nuke to the drop rates were done in a part of the code of the program that didn't need to affect the output based on my input. I will show at the end of this)

     

    The Dark Celestial Scimitar Sims

    With a drop rate of 4.0%, we can expect the numbers to tell us that we may get one every 25 kills from: 1 / 0.04 = 25.

    darkCeleScimSims.png.ff80d8549a4e501276b9899fca15d806.pngfig6. Output from 5 different simulations, each aiming to receive the number of drops I have received in-game.

    The overall average kills per Scimitar received, according to these simulations come to: 33.033 kills per Scimitar.
    Calculating my real average of 6 Scimitars over 1728 kills is: 288 kills per Scimitar.

    Simming with a larger sample size:
    darkCeleScimLargeSim.png.53a7e519ad4b9f3c72dd0ebed2b8bba7.pngfig7. Output from a single larger simulated sample size of 1000 Dark Celestial Scimitars.
    The average shown here (25.204 kills per Scimitar) is, as expected, very close to the calculated drop rate of 25 kills per Scimitar.

    What does the nuked drop rate data look like:
    darkCeleScimNukedDR.png.e7eaded327b300b6e49f06e8f00036e6.pngfig8. Output from a single simulated larger sample size of 1000 Scimitar drops at a nerfed drop rate by tenfold.
    253.36 kills per Scimitar is, again, scarily close to my real average of 288 kills per Scimitar.

    The Frost Fire Chest & Key Sims

    Even though the Chest and Key are different items, they share the same drop rate of 15.0% and they are both tracked in the collection log, so I could sim getting 76 drops of either a key or chest, rather than 44 of one, and 32 of the other, or a middle value. I also wanted to do it this way because a value of 76 (with a shared drop rate value of 15.0% giving me confidence in this) is my largest real sample from all my kills & loot.
    We may expect a key or chest every 6.667 kills from 1 / 0.15 = 6.667.
    chestKeySims.png.d1017533d84a3b8bc097750eaddf23d6.pngfig9. Output from 5 different simulations, each aiming to receive the number of drops I have received in-game.
    Again, a combined average across all the sims here of 6.534 kills per Chest OR Key, close to the calculation of 6.667 kills per.

    Do we need to see a larger simulated sample size? Here it is, for consistency.
    chestKeyLargeSim.png.5163bae710a44390fa24e5e0f562edf2.pngfig10. Output from a single larger simulated sample size of 1000 Frost Fire Chests OR Keys.
    A slight deviation below our sims from before, but still close at 6.454 kills per Chest OR Key.

    What does the nuked drop rate look like comparing it to my actual average?
    chestKeyNukedDR.png.e9d7befb9d80f0a0d055106906e2637b.pngfig11. Output from a single simulated larger sample size of 1000 Chest or Key drops at a nerfed drop rate by tenfold.
    At the internally nuked drop rate we are only getting a Chest or Key every 62.873 kills.
    My real average for a Chest or Key is 22.737.

    Because this is such a large difference compared to the returned value from the simulation, my average only being almost a third of the simmed value, this leads me to assume that either:

    • The drop rates aren't as bad as these tenfold nuked drop rates in my simulation
    • Or that there is some drop table fuckery happening behind the scenes skewing drop table returns toward the more common drops, which would be why my average for a more common item is much better, in comparison to the simulated results and real averages of the somewhat more rare items.

    I can understand the skewing of items being dropped in favour of more common items, as I have developed a game for uni that had drop tables and item rarity was involved. There is always a way to calculate and estimate your drop rates though with the correct math being done.

     

    In case anyone wanted to see a snippet of what the nuked drop rate looked like compared to the normal drop rate in my code:
    normalDRCode.png.243c447a869a4eb69674a4c7c9332528.pngnukedDRCode.png.0c3016575bef8d50271fe1cd4947e52d.png
     

    If you read my entire post, good shit! And if anybody has any problems with my methods, feel free to correct me! 

    Cheers for reading, don't take this post too seriously, I was bored and just wanted to see if I could sim some results and see what came out the other end (Yes, this probably took too much of my time, but I'm currently in lockdown, so whatever). Also it was an excuse to code a very basic program as I haven't coded in a while and needed to start getting back into it.

    Cheers everyone!
    - Nerevar

    • Like 1
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